(12:41 AM) ~ Here is an update on Howard! His base form and the basics to his clothes are all sculpted and retopoed. My next step it to work more with the hair and its topology; I would like to have the different hair clumps bob and move a bit when he walks. Right now, each clump is its own object, but I'm going to combine them into one and retopo them together. This will result in clean looking textures and light bakes when he is being animated for a short film, or a game engine. I will also be tackling his unwrap and texturing soon!